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Submission to DAE Game Projects 2020
Island Rush
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Devlog
Devlog Week10: Final Touches
May 14, 2020
by
TimWilmsen
Programming Sounds: Newly added to the scene are sounds. 10 sounds have been added to things around the level. Thunder, Storm sound, player who attacks, player who takes damage, player who is running,...
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Devlog Week08-09: production to polish
May 07, 2020
by
EmmanuelPutman
As there was no devlog last week and last week was the last week of production. Here is a combination of both last week (production) and this week (polish). PRODUCTION Programming 08: New/re- implemen...
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Devlog Week07: 4th week of production
April 23, 2020
by
EmmanuelPutman
Programming: A lot of bugs/not-properly-working-things have been fixed, here are the biggest bugs that have been fixed: Net connection wasn't possible after restart of the game, The collision on the...
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Devlog Week06: 3th week of production
April 02, 2020
by
EmmanuelPutman
Programming/Mechanics: Enemies: Enemies behave weird when 1 of the players died. This is fixed now. Spears: Spears weren't dealing damage, now they do and they give a small pushback to the enemy they...
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Devlog Week05: End of Production Phase 1
March 26, 2020
by
EmmanuelPutman
Mechanics/Programming: Added mechanics are: Players: Players are able to connect to up to 2 players. They can select the player they want to connect to using the right stick and pressing the x butto...
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Devlog Week04: First Production Week
March 19, 2020
by
TimWilmsen
Art Department: For the first week of production our artists banded together to create environmental art. Since the level makes up a big part of our game, we decided to give it priority. For the found...
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Devlog Week03: Final prototype phase
March 12, 2020
by
EmmanuelPutman
Prototype adjustments: - Players: Each player can connect to up to 2 other players with a net. The player can now hold a weapon. -Enemy: Crab enemies are alive and well! They are walking from point to...
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Dev log Week 02: Prototyping
March 04, 2020
by
TimWilmsen
Prototyping For this week we asked ourselves 3 questions: Is the net mechanic working good and is it fun to play? Which artstyle are we going for? How do we create the assets as fast as possible while...
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