Devlog Week03: Final prototype phase
Prototype adjustments:
- Players: Each player can connect to up to 2 other players with a net. The player can now hold a weapon.
-Enemy: Crab enemies are alive and well! They are walking from point to point, but when they spot you they attack and chase you.
-Environmental change: When the timer runs out and lightning starts striking the island! Try to collect food while evading those lightning strikes.
- Net: Improvements were made: The net is no longer physics based, but uses a rigged model now.
-UI: some small UI things were added: players can see how much health they have and which player they are. A timer for the lightning strikes is added and you can see your team score now.
First Draft of the art
This sprint we tried to see if our workflow is fast enough to produce many assets in time. The first thing we did was adding a gradient base before we started handpainting everything to see if the gradients are enough.
We also checked if we could make the level really quick in Houdini to see if we could use this workflow in cooperation with max
Oh and we made a character!
Files
Get Island Rush
Island Rush
Rush with your friends!
Status | Released |
Authors | Nicolas Thuaud, EmmanuelPutman, NoachVandekerckhove, ErwinvanDieren, TimWilmsen |
Genre | Survival |
Tags | daegamejam, friends, fun, funwithfriends, gameproject, god, groupproject, island, Top Down Adventure |
Languages | English |
More posts
- Devlog Week10: Final TouchesMay 14, 2020
- Devlog Week08-09: production to polishMay 07, 2020
- Devlog Week07: 4th week of productionApr 23, 2020
- Devlog Week06: 3th week of productionApr 02, 2020
- Devlog Week05: End of Production Phase 1Mar 26, 2020
- Devlog Week04: First Production WeekMar 19, 2020
- Dev log Week 02: PrototypingMar 04, 2020
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