Devlog Week07: 4th week of production
Island Rush » Devlog
Programming:
A lot of bugs/not-properly-working-things have been fixed, here are the biggest bugs that have been fixed:
- Net connection wasn't possible after restart of the game,
- The collision on the net was not working as it should
- Arrow, to point at the player you want to connect with, was glitching and not always doing what is should
- The net was disconnecting really easy
- The movement of the players when they were connected to each other was incorrect.
- Respawning after dying didn't work anymore
- The menu's now work with 4 controllers
Newly added things:
- After playtesting, we decided to disable the collision between player and food. Now the players need to connect to each other in order to please their God.
- There is a slow field that will slow the player down if he is in it's range.
- We've started to work on the slippery surfaces so now when a player enters such area he will slide a bit.
Characters :
Finished versions of the enemy Crab and God model.
UI:
We started to work on the UI this week with making buttons and sliders and a main BG for the menu
Particles:
Particles were made to highlight our mechanics and a some more life to our game
Files
IslandRush_Production_W4.zip 31 MB
Apr 23, 2020
Get Island Rush
Island Rush
Rush with your friends!
Status | Released |
Authors | Nicolas Thuaud, EmmanuelPutman, NoachVandekerckhove, ErwinvanDieren, TimWilmsen |
Genre | Survival |
Tags | daegamejam, friends, fun, funwithfriends, gameproject, god, groupproject, island, Top Down Adventure |
Languages | English |
More posts
- Devlog Week10: Final TouchesMay 14, 2020
- Devlog Week08-09: production to polishMay 07, 2020
- Devlog Week06: 3th week of productionApr 02, 2020
- Devlog Week05: End of Production Phase 1Mar 26, 2020
- Devlog Week04: First Production WeekMar 19, 2020
- Devlog Week03: Final prototype phaseMar 12, 2020
- Dev log Week 02: PrototypingMar 04, 2020
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